home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
SPACE 1
/
SPACE - Library 1 - Volume 1.iso
/
misc~1
/
337
/
7kids.txt
next >
Wrap
Text File
|
1989-09-15
|
4KB
|
79 lines
The Wolf and the Seven Kids
a kidprg(tm) created with Talespin
by D.A. Brumleve
Copyright 1989 by D.A. Brumleve
The Wolf and the 7 Kids is intended as a first adventure for
young computer users, ages 5-9. The adventure is based on the
Grimms' fairy tale, and the story may be familiar to children,
but the program offers some surprises. There are several
possible endings to the story, depending on what choices you
make, and there are numerous opportunities for making choices.
The adventure was developed using Talespin, an adventure-creation
program from MichTron. To run 7KIDS.TAL, you will need either
TALESPIN.TOS (from the commercial development package) or
TELLTALE.TOS (the public domain run-time program). To facilitate
your child's use of the program, please make certain that
TELLTALE.TOS and 7KIDS.TOS are in the same directory or folder.
If you are not familiar with Talespin adventures, the following
instructions will help you get started.
Upon running TELLTALE.TOS, you will be presented with a dialog
box. Click the left mouse button on "Choose & Load Program".
Then select "7KIDS.TAL". The program will be loaded and the
title screen will appear. Click the left mouse button on
"BEGIN", and the opening scene will appear. Many "objects" are
on the screen during that scene. If you click on the young
goats, nothing happens. If you click on the Mama Goat, a text
window appears. The words "<<CLICK HERE.>>" are at the bottom of
the window. Click the left mouse button on the window. The
text will disappear. Now click on the baby goats. You will see
that they now have something to say themselves.
Each scene in the program has some objects with text which has an
effect on the program--either making objects appear or disappear,
or allowing other objects to show text, or moving objects, or
changing the scene. The text in these "effective" windows will
always have the words "<<CLICK HERE.>> at the bottom, and the
text will be highlighted as you move the mouse over it. You do
not HAVE to click on the text window unless you want to proceed
with whatever changes that object will cause. You can click the
left mouse button off of the window, and then continue to click
on other objects to see what they may have to say, as sometimes
information from non-effective text windows (with no "<<CLICK
HERE.>>" sign) can be important. Each time you do click on an
effective window, you should then click on the other objects to
make sure there is no new text available from them.
Some of the effective windows will offer choices, and the
"<<CLICK HERE.>>" signs will tell you what those choices are.
For example, if the sign says "<<CLICK HERE IF YOU WANT THE GOATS
TO TRY TO KILL THE WOLF.>>", it is offering you a choice, and one
or another object on that same screen will offer you a different
choice. If you DON'T want to kill the wolf, don't click on that
window. Be sure you are aware of all the possible choices before
making a decision.
Telltale and Talespin require you to use the left button while
working within aan adventure. If you want to exit, however,
click the right mouse button and the Telltale or Talespin dialog
will appear, offering you choices such as "Help" and "End
Session" (the latter is used to quit the program). If you want
to resume work with 7KIDS.TAL, click the left mouse button while
the mouse is off the dialog box.
The program is not "locked", so if you have Talespin, feel free
to investigate its structure. Please note, however, that
7KIDS.TAL is copyrighted, so please do not distribute a modified
version.
I hope you enjoy this little Talespin adventure!
D.A. Brumleve
GEnie: D.A.BRUMLEVE
Delphi: DABRUMLEVE
CompuServe: 71451,1141